

And also unlike Rhythm Heaven which only gives you a mark for perfect runs, there is a rank system here that adds to the replayability factor as well. Unlike in Rhythm Heaven, the difficulty level doesn’t remain at a mostly easy-medium level there’s a good range of intuitive to tricky to tough levels of challenge in Rhythm Doctor, not to mention you can change the speed settings and there are challenging night levels as well. And by the way, one of the bonus stage minigames has a music clearly inspired by Rhythm Heaven’s super catchy tutorial melody! Forza Horizon 4 Ultimate EditionīUT unlike in Rhythm Heaven, which had a very simple artstyle, Rhythm Doctor goes the way of awesome detailed pixel art and lots of visual effects, which all work really well and turns every single level into a great visual spectacle. The art changes between every level too, just like in Rhythm Heaven, which even holds true for the night levels (guys please don’t skip out on the night levels, you’ll seriously be missing out check out 2-3N and 4-1N at the very least).
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Similar to Rhythm Heaven, every single minigame either has new rhythm concepts or weaves familiar concepts together in new ways – so even just the gameplay by itself is full of creativity.

There’s care and polish put into literally every part of the game. The amount of creativity and passion in this game is just mindboggling. This is seriously a game that nails its own ambitions. Rhythm Doctor takes everything that was great about Rhythm Heaven and goes just absolutely nuts with its own creativity, even going beyond Rhythm Heaven and doing things unique to Rhythm Doctor, creating and embracing its own unique identity. But one notable game that did not fit that structure was Rhythm Heaven/Tengoku. Osu, DDR, Project Diva, DJMAX, Guitar Hero, all those arcade types of games fit that structure, even rhythm runners like Harmoknight and the Bit Trip Runner games kinda do as well. Then notes fall into place, and all the variation comes from music and difficulty comes from speed. Most of the time when you play a rhythm game, there’s one set interface and one set way to play that you learn at the very beginning of the game. What you have to understand is that minigame-based rhythm games are rare.

Neon Drive on steam and Beat City for the DS come close I guess? Drift21 About the game It’s such a good formula but it’s understandably so rare, I’ve only ever seen it in Touhou Rhythm Carnival which was directly inspired by Rhythm Heaven.
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The Rhythm Heaven series is imo the gold standard for minigame-based rhythm games: it shows just how much creativity, cuteness, charm, and love you can put into a rhythm game by designing small little minigames with their own unique art, gameplay, and rhythms.
